11. In video games, the resolution of a story
A. is created entirely by the author
B. is irrelevant to game design
C. relies on the player's actions
D. none of the above
12. when a player is fully absorbed in the virtual space of the game they are experiencing:
A. spatial immersion
B. narrative immersion
C. strategic immersion
D. tactical immersion
13. a GDD is designed before development as a blueprint to be followed and shouldn't change over the course of a games development
A. true
B false

Respuesta :

11. Relies on the player's actions. (Although, some video games, the resolution is created entirely by the author.)

12. Spatial Immersion.

13. False.

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