Respuesta :
Explanation:
It seems like you're trying to transition from scene one to scene two when the mouse is clicked, but the code is not functioning as expected. One issue might be that you're not clearing the canvas before drawing the next scene, so the elements from the previous scene remain visible. Let's make some adjustments to your code to fix this issue:
```python
# Add import statement for Color
from codehs import Color
# Define a global variable to track the scene
scene_counter = 1
# Define the function to clear the canvas
def clear_canvas():
clear()
# Define the function to draw the white screen and "Click to Begin!" prompt
def draw_white_screen():
clear_canvas()
# Adding a white rectangle to simulate the white screen
rect_white = Rectangle(400, 500)
rect_white.set_position(200, 250)
rect_white.set_color('white')
add(rect_white)
# Prompt the user to click to begin
click_prompt = Text("Click to Begin!")
click_prompt.set_position(200 - click_prompt.get_width() / 2, 250)
add(click_prompt)
# Add mouse click handler to start the story
add_mouse_click_handler(start_story)
# Define the function to draw the initial background
def draw_initial_background():
clear_canvas()
# Adding a green rectangle as a background for sky
rect_background = Rectangle(400, 500)
rect_background.set_position(0, 0)
rect_background.set_color(Color.green)
add(rect_background)
# To make a blue rectangle for the sky
rect_sky = Rectangle(400, 300)
rect_sky.set_position(0, 0)
rect_sky.set_color(Color.blue)
add(rect_sky)
# To make a yellow circle for the sun
circle_sun = Circle(80)
circle_sun.set_position(350, 50)
circle_sun.set_color(Color.yellow)
add(circle_sun)
# To make a brown rectangle for a tree trunk
rect_trunk = Rectangle(10, 80)
rect_trunk.set_position(30, 250)
rect_trunk.set_color(Color.brown)
add(rect_trunk)
# To make a purple circle for a flower (assuming circle_flower is a placeholder)
circle_flower = Circle(30)
circle_flower.set_position(37, 250) # Adjust position as needed
circle_flower.set_color(Color.green)
add(circle_flower)
# Define the function to start the story
def start_story(x, y):
draw_initial_background()
draw_scene1()
# Define the function for the next scene
def draw_next_screen(x, y):
global scene_counter
scene_counter += 1
if scene_counter == 1:
draw_scene1()
elif scene_counter == 2:
draw_scene2()
elif scene_counter == 3:
draw_scene3()
else:
draw_scene4()
# Call the function to draw the white screen and "Click to Begin!" prompt
draw_white_screen()
```
Make sure to apply similar changes to clear the canvas and redraw elements for subsequent scenes to ensure a smooth transition between scenes. Also, make sure that the `draw_scene2()` function and subsequent scene-drawing functions are defined correctly with the appropriate elements for each scene.