The main method is defined, and two integer variables named "userBonus" and "userPoints" are declared inside the method. The creation of a scanner class object, which adds value to the "userBonus" variable, comes next. A conditional statement that tests whether the input value is less than 20 has been used after the input value. If it is true, it adds 10 to the "userPoints" variable. If not, the otherwise block is reached, where the "userPoints" variable is increased by 0 there.
All the elements that could change throughout an experiment are considered variables. The variable that you alter and control in your experiment is known as the independent variable. The dependent variable, over which you have no control, is impacted by the responses of the independent variable. Imagine you are doing an experiment to determine how the density of cupcakes is impacted by various sweeteners. Because you get to choose the type of sugar you add, it would be the independent variable. Given that it depends on the type of sugar utilised, density would be the dependent variable. A variable is a quantity that could change depending on the circumstances of an experiment or mathematical problem.
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