True, in C++ you may use the & operator to get the memory address of a variable, as in: cout I endl; The output of that cout is the memory address of the first byte of the newly created variable i.
The size that a data type represents can be determined by using the sizeof operator. For instance: sizeof(int); When used with a type name, the sizeof operator returns the total amount of memory that an object of that type can use, including any internal or tail padding.
The new command returns a reference to the object after dynamically allocating memory for it. This reference points to the location in memory of the object that new allocated.
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