With respect to the design of an object, an affordance is how well the user likes the interface.
An object's affordance is what a user can accomplish with it in accordance with their ability. As a result, an affordance is not an object's "attribute" (like a physical object or a User Interface).
An object's affordance is what a user can accomplish with it in accordance with their ability.
As a result, an affordance is not an object's "attribute" (like a physical object or a User Interface). Instead, the relationship between the user and the item defines an affordance: If you can reach the handle, you can open a door. If a toddler cannot grasp the handle, the door cannot be opened.
In the relationship between a user and an object, an affordance is essentially a possibility for an action.
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