A programmer is debugging an action-adventure game they have just created.
As they test the game, they make sure to try moves and decisions that
players of the game will be unlikely to make. Is this a good strategy for
debugging a game?
OA. Yes, because making unexpected moves is likely to test the
game's limits

Yes, because playing this way makes the player less likely to win No, because players are less likely to notice errors in unexpected
places No, because errors are more likely to be overlooked in expected
places

Respuesta :

By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.

How does a programmer debug a program?

Debugging as defined in computer programming  is known to be a kind of a  multistep procedure which involves the act of knowing a problem, and also isolating the origin of the problem, and lastly one can correct the issue or know a way to work around the issue.

Note that the last step of debugging is to test the correction that was made or one can  workaround and make sure that it works or functions well.

Hence, By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.

Learn more about debug  from

https://brainly.com/question/15079851

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