Now, it’s time for you to begin coding your text-based adventure game!Starting at the top, convert each line of your pseudocode from your Coding Log into a line of Python code.Make sure to use the correct syntax and indentation. If you decide to challenge yourself and use functions, be sure to include the correct function calls.Your code should include at least two loops—one while loop and one for loop.Run and test your code in parts as you go. Follow the iterative process of coding and revising. It may be helpful to apply this process to each part of your game (Intro, Part 1, Part 2, and Part 3).Make the following improvements to your game:If the user types in a slightly different word than you expect, you don’t want your game to crash! Use lists to gain a better understanding of the input that users give. Refer back to Unit 1 for more information on lists. Here is an example:if choice in [“set a trap”, “set trap”, “trap”, “make a trap”, “make trap”]Your list won’t work if the user capitalizes any letter because the Interpreter won’t recognize a match between the same lowercase and uppercase letter. To convert the user input to all lowercase, use the lower function:if choice.lower() in [“set a trap”, “set trap”, “trap”, “make a trap”, “make trap”]Go through and make sure all of your inputs are converted to lowercase.Share the link to your Python code with your teacher in REPL.it by clicking on the share button and copying the link. Also, submit your pseudocode.

Respuesta :

Answer:

When I finish I will send answer.

Explanation:

The coding exercise tests the ability to code using Python. It is important to note that all the indentation rules must be observed while running this code to prevent Indentation Error.



What is the code for the above exercise?

The code for the above exercise is given as follows:


def start():

# give some prompts.

 print("\nYou are standing in a dark room.")

print("There is a door to your left and right, which one do you take? (l or r)")

# convert the player's input() to lower_case

answer = input(">").lower()

if "l" in answer:

# if player typed "left" or "l" lead him to bear_room()

 bear_room()

elif "r" in answer:

# else if player typed "right" or "r" lead him to monster_room()

 monster_room()

else:

# else call game_over() function with the "reason" argument

 game_over("Don't you know how to type something properly?")

# start the game

start()


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