Answer:
[tex]d=\sqrt{r_1^2+r_2^2-2r_1r_2\cos(u_2-u_1)}[/tex]
Step-by-step explanation:
The Law of Cosines gives an immediate result. No translation to Cartesian coordinates is necessary. That law makes use of the angle between the vectors, u2-u1
[tex]d^2=r_1^2+r_2^2-2r_1r_2\cos(u_2-u_1)\\\\\boxed{d=\sqrt{r_1^2+r_2^2-2r_1r_2\cos(u_2-u_1)}}[/tex]