The goal for me is that I need to identify the objects needed for the UNO card game and the actions that those objects perform, rather than how the objects are suppose to actually be represented. Write a document that includes an ADT (abstract data type) for each object needed in my program. This is a partial ADT for the UnoCard class.
//get the color of the car
+getColor(): String
//set the color of the card
+setColor(color : String):void
//get the value of the card
+getValue(): int
//set the value of the card
+getValue(val : int): void
//return true if card has same value or
//same color as the card
//return false otherwise
+isMatch(card: UnoCard): boolean
The standard UNO card must be able to report both its color and value, and, when given another card, tell whether or not it is a "match.

Respuesta :

Answer:

Explanation:

//Java program

class UnoCard{

  private String color;

  private int value;

 

  public UnoCard(String color , int val) {

      this.color = color;

      value = val;

  }

  public String getColor() {

      return color;

  }

  //set the color of the card

  public void setColor(String color ) {

      this.color = color;

  }

  //get the value of the card

  public int getValue() {

      return value;

  }

  //set the value of the card

  public void setValue(int val) {

      value = val;

  }

  //return true if card has same value or

  //same color as the card

  //return false otherwise

  public boolean isMatch(UnoCard card) {

      return (this.value==card.value)||(this.color==card.color);

  }

}

public class Card {

  public static void main(String args[]) {

      UnoCard card1 = new UnoCard("Red",10);

      UnoCard card2 = new UnoCard("Green",10);

      UnoCard card3 = new UnoCard("Blue",15);

     

      if(card1.isMatch(card2))System.out.println("Match");

      else System.out.println("No Match");

     

      if(card2.isMatch(card3))System.out.println("Match");

      else System.out.println("No Match");

  }

}

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