4 5 6 7 8 9 10
TIME REMAINING
50:40
Gustavo is in a contest where he will win one of four possible prizes. He creates a four-part spinner to represent the four prizes that he has an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. He spins the spinner several times to demonstrate the likelihood of winning a certain prize.
What is true about Gustavo’s data collection?
Gustavo used an experiment where the data is qualitative.
Gustavo used an experiment where the data is quantitative.
Gustavo used a simulation where the data is qualitative.
Gustavo used a simulation where the data is quantitative.