Answer:
Explanation:
1. double ***alloc3dArrayOfInts( int length, int width, int depth) {
2. double ***array3d = malloc(length * sizeof(double **) );
3. for(int i=0; i< length ;i++) {
4. array3d[i] = malloc(width * sizeof(double *) );
5. for(int j=0; j< width;j++) {
6. array3d[i][j] = malloc(depth * sizeof(double) );
7. }
8. }
9. return array3d;
10. }