The length of a snake in a video game doubles every minute. The function f(x) = 10. (2)* represents
the length of the snake in centimeters (cm). The time x = 0 represents when the game started.

Respuesta :

Answer:

Part a) see the explanation

Part b) The graph in the attached figure

Step-by-step explanation:

The complete question is

The length of a snake in a video game doubles every minute. the function f(x)=10*(2)^x represents the length of the snake in centimeters. the time x=0 represents when the game started.

a) label the correct axes with "length (cm)" and"time (minutes)"

b) graph f(x)=10*(2)^x

Part a) we know that

we have a exponential function of the form

[tex]f(x)=a(b^x)[/tex]

where

f(x) -----> the length of a snake in a video game in centimeters

x ----> the time in minutes

a is the initial value or y-intercept of the linear equation

b is the base of the exponential equation

In this problem

[tex]f(x)=10(2^x)[/tex]

so

[tex]a=10\ cm[/tex] ---> initial value, value of y when the value of x is equal to zero[tex]b=2[/tex] ----> factor growth

[tex]b=(1+r)\\r=b-1=2-1=1[/tex]

[tex]r=100\%[/tex] ----> percent rate of change

Is a exponential growth function

Part b) Graph the function

To graph the function we need different points

assume different values of x and find the values of f(x)

For x=0 ---->  [tex]f(0)=10(2^0)=10[/tex] ----> point (0,10)

For x=1 ---->  [tex]f(1)=10(2^1)=20[/tex] ----> point (1,20)

For x=2 ---->  [tex]f(2)=10(2^2)=40[/tex] ----> point (2,40)

For x=3 ----> [tex]f(3)=10(2^3)=80[/tex] ----> point (3,80)

For x=4 ---->  f(4)=10(2^4)=160 ----> point (4,160)

Plot the points, connect them and draw the graph

see the attached figure

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