Respuesta :
Answer:
(22/5, 11/5)
Step-by-step explanation:
Gandalf starts walking in the vector v = 4i + 2j, the slope of it must be 2/4 = 1/2.
So, calling the turn point (x,y) it must be in that vector, and the start point (2,1) must also be in this line, so:
slope = Δy/Δx
1/2 = (y - 1)/(x - 2)
2y - 2 = x - 2
2y = x
y = x/2
The line that makes a right angle with another is called perpendicular, and it has its slopes equal to the opposite of the inverse of the slope of the other line, so:
slope = - 2
The point (x,y) also pertences to it, such as the point (3,5), so:
-2 = (y - 5)/(x - 3)
y - 5 = -2x +6
y = -2x + 11
So, the turn point is the point where these two lines meet:
x/2 = -2x + 11
x = -4x + 22
5x = 22
x = 22/5
y = (22/5)/2
y = 22/10 = 11/5
So, the point that he makes the turn is (22/5, 11/5).
The coordinates of the point where he makes the turn at a right angle are gotten as; (22/5, 11/5)
What are the coordinates of the point?
From the given coordinates, we can deduce the parametric equations as;
x = 4t + 2
y = 2t + 1
The standard Cartesian form can be found by multiplying y equation by -2 and adding it to the x equation to get;
x - 2y = 0 ----(1)
We know that we can find the family of lines that are perpendicular to the above line by swapping the coefficients and change the sign of one of them and so; 2x + y = c
We can find the value of c by forcing the line to contain the point (3,5)
2(3) + 5 = c
c = 11
Equation of other line is;
2x + y = 11 ------(eq 2)
Putting 2y for x in eq 2 gives;
2(2y) + y = 11
5y = 11
y = 11/5
x = 2(11/5)
x = 22/5
Read more about prametric equations at; https://brainly.com/question/10165611