4. the capacity to vicariously experience the feelings thoughts or experiences of another is called
a. sympathy
b. empathy
c. autonomy
d. agency
5. a state of deep engagement that allows a player to fully invest in the game's world is called:
a. gameplay innovation
b. player immersion
c. truth in storytelling
d. game as art
6. exerting power to achieve a goal is called:
a. sympathy
b. empathy
c. autonomy
d. agency

Respuesta :

4. B.

5. A.

6. C.

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Answer: 4. The answer is B. Empathy

5. The answer is B. Player immersion

6. The answer is D. Agency

Explanation: 4. Empathy is the capacity to feel what others are feeling. It entails understanding somebody else's thoughts and sensing their emotions. Example: feeling the same amount of sorrow as a friend that lost his or her loved one.

There are 3 types of empathy; compassion, emotional and cognitive empathy.

5. Player immersion is when a player is fully immersed in a game's story. Immersion creates spatial presence when the user starts to feel like he is "there" in the world that the game creates. Immersive

experiences can create extremely personal and emotional moments.

6. Agency is the capacity of exerting power to achieve goals. It is usually a structure designed to execute a particular operation. Example: The Food and Drug Administration is a federal agency of the United States Department of Health and Human Services in charge of protecting and promoting public health through the control and supervision of food safety, cosmetics, over the counter pharmaceutical drugs e.t.c

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