The subject material refers to a particular installment in a long-running basketball simulation online game sequence, launched in 2002 for the Nintendo GameCube console. As a sports activities title, it permits gamers to interact in simulated skilled basketball video games, managing groups, particular person gamers, and recreation methods.
This iteration holds significance as a illustration of the period’s sports activities gaming know-how and participant rosters. Its availability on the GameCube offered a conveyable sports activities gaming expertise for customers of that platform. Functionally, it enabled people to nearly take part in or spectate basketball video games, providing each leisure and a simulated sports activities administration setting.