Create an object called game in the game.js file.
Add 2 properties: lives - initially 3, and coins - initially 0.
Add a getter called points that returns coins * 10.
Add a playerDies() method that subtracts 1 from lives if lives is greater than 0.
Add a newGame() method that sets lives to 3 and coins to 0.
The script.js file includes several console.log() statements, which should match the output below if the game object works correctly.