Help, please. 35 points if you answer all questions, for 3d modeling class.
1. Monica has created many different polygon primitives. She now wants to edit the mesh of some of these primitives. List two primitives meshes she may have created and describe how she can hide the meshes she won’t be working on. Then briefly describe two of the individual components that Monica can edit and explain how these modifications could be used.
2. Blender uses an X, Y, and Z coordinate plane called the Euclidean geometry model in its design grid. In your own words, briefly describe the Euclidean geometry model and how you can use the model to create 3D objects.
3. Briefly describe one of the tools you learned about in the unit that you can use to pivot an object in Blender. After you have described the tool, provide an example of when you would use the tool.
4. In your own words, describe what poly-count is and why it is important to be aware of it while working. What steps can you take to make sure that you are aware of your poly-count when working in Blender?
5. When working in Blender, why is it important to know the 3D coordinates of an object? How can they be most precisely adjusted?