A store manager finds that his store’s sales are split among four areas – 40% clothing, 40% footwear, 10% housewares, and 10% athletic gear. He wants to run a simulation of the store’s sales using a random digit table. Which values should be used in this simulation? Use 40 for clothing, 40 for footwear, 10 for housewares, and 10 for athletic gear. Use a random digit table to generate two-digit numbers, ignoring any besides 40 and 10. Use 0 and 1 for clothing, 2 and 3 for footwear, 4 and 5 for housewares, and 6 and 7 for athletic gear. Use a random digit table to generate one-digit numbers, ignoring 8’s and 9’s. Use 1 for clothing, 2 for footwear, 3 for housewares, and 4 for athletic gear. Use a random digit table to generate one-digit numbers, ignoring numbers 5-9. Use 0, 1, 2, and 3 for clothing, 4, 5, 6, and 7 for footwear, 8 for housewares, and 9 for athletic gear. Use a random digit table to generate one-digit numbers.